Do you want to kill the enemy with his own weapon? This powerful artifact will replace your magic with that of a hostile race for 12 hours.
The following rules for replacing magic are set.
1. The school of magicians in humans corresponds to the skills of a warrior in dwarves and replaces:
— Treatment for Berserk;
— Ritual of Blood on Bubbling Blood;
— Chaos on the Killing;
— Lightning for a crushing blow;
— Awakening the Power to the Energy of the mountains;
— The Lord of the elements on the Mountain Lord.
2.The school of knights in humans corresponds to the skills of an engineer in dwarves and replaces:
— Combat Madness on Detonation;
— Double Shift Attack;
— Striking blow on an Alternative attack;
— Standoff on the Explosion;
— Furious rebuff to the Combustible mixture;
— Fortification on Pyrotechnics. The item can only exist in Elinor's world 3 d., after which it will disappear without a trace. |